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AAW Capacity of modern warships

i think the russian navy thread is not the best place to discuss the aaw-capacities of modern warships, but the subject is to interesting to loose it between all the “russian supersonic all over the world bomber fleet” 😉

so i collected some posts about the aaw-capacity of modern warships from the russian navy thread. hopefully i didn’ miss a important one. unfortunately quoted text is not added to another quote.

Jonesy, what’s bad with TVM/SACG guidance that you remarks it?

Obviously, PAAMS, AEGIS are on a different (higher) category than Fort/Fort-M, but, why the criticisms towards TVM?, in land scenarios, doesn’t sounds a bad alternative in no ways (Patriot/S-300 and they way it would not told you you’re under CW lock-on according to the complexity of your EP system)

IMHO, main disadvantage of Fort is the limited FoV, is not anti-saturation system, Volna/Flap Lip FCR onboard russian ships have only +/-60° azimuth FoV, so if you have 2 FCR that’s only +/- 120° of azimuth coverage…but against concentrated attacks along similar (not so wide attack axis) attack axis, it doesn’t sounds that bad…5V55RUD and 48N6 warhead should do a good job on Harpies and similars, even if they are “triggered” to explode maximum 20 meters ASL…

There is something I also don’t like on Aster-30, with 120 Km (better range, better aspect of the engagement, better signature target profile, bla bla bla), that doesn’t allow you to give AAW area defense against newer longer range AShM, granted, JSF’s CAW could extent that, but neither F-35 is your best air defense asset anyway…

In a litoral environment when you use your AAW ships as air space blocks (don’t know the correct english word for this), you again can’t not deny air space as good as per example…SM-2 Block IIIB that have much longer range (or SM-6 in CEC environment)

I don’t know, i’m not a believer of Aster-30, so if you think I’m wrong, try to convence me otherwise 😀

P.S: Interesting russians consider MGK-540 Skat-3, a similar system to BSY-1…well at least it looks pretty advanced and have BIGS flank array 😉

No general problem with TVM, it does have advantages, just not at sea. Are you familiar with the concept of virtual attrition?.

If not this is an assessment of the amount of force/firepower required to achieve an objective. For example – I know how many fire channels a Burke class destroyer has, can calculate to within a couple of miles what its radar horizon from the SPG directors is and can start to develop its virtual attrition potential from there.

Once I have an approximate number of SM-2 shots, ESSM salvoes, Phalanx engagements, and softkill expend salvoes that the vessel can reasonably be expected to generate in an attack phase I can start to programme an attack with sufficient numbers/types of weapons to defeat that attrition potential – if I have the right force mix of delivery platforms and weapons to do the job. If not I can assess the likelihood of acquiring those systems, look for an unconventional attack method, or go back to my command authority and tell them to forget attacking a Burke.

This is the same exercise that was undertaken with the Kirov’s and Slava’s. TOP DOME is assessed as being able to engage x no. of targets, SHORADS another ‘y’ no. of targets. EW is estimated to be z% effective and can be expected to distract/seduce n no. of weapons. For the sake of illustration lets say that Kirov’s virtual attrition potential is 28 Harpoon class weapons. The USN know they need to programme in 28 Harpoons and THEN add in sufficient extra weapons to cause mission-kill damage potential on the hull. Perhaps another 8. So the force package is then starting to develop in order to make the strike…we need 9 A-6’s each configured with 4 AGM-84’s, plus support assets, strike coordination, tanking etc.

The fact that I know that an S-300F shooter is limited to perhaps 6 simultaneous intercepts across a limited axis or even a pair of threat axes gives me an ability to programme that attack and a weakness that I can exploit in defeating the system. That is what I dont like about TVM/SARH/SACG. It goes as much against the SPG/SM-2 series as the S300F as well.

Aster 30, as with any active seeker missile, has a saturation point that is so high it makes any attempt at a virtual attrition calculation a very difficult proposal. PAAMS(S) with SAMPSON is allegedly capable of updating 12-16 missiles in the air simultaneously into seeker capture. Note that is different to TVM fire-channels as well as a TVM fire-channel cannot be released until the system registers a kill. PAAMS(S) is ‘pinging’ inbounds and assigning and updating missiles as long as the system has missiles to launch over a full 360 degrees coverage.

Simply put if I want to defeat a Type 45 I need to rethink saturation into something closer to attrition. Even having 8 tactical fighters launch 32 missiles simultaneously at T45 may not achieve the job as the first 12 shot Aster 30 salvo will take the skimmers at radar horizon and Asters ripple fire at second intervals. The time interval for missiles to cross the terminal phase 30km run in, even for a supersonic inbound, is enough for multiple salvoes to be fired.

When you consider that even developed nations entire air-launched standoff antiship missile stocks may only be a hundred weapons and they may only have a dozen strike fighters equipped to launch them suddenly being faced with a need to expend half of that inventory to defeat a single ship is a considerable problem to be solved if trying to programme a reliable attack strategy.

Hope the above has managed to do that to some extent.

Which ‘busy-1’ is it similar to though?!. :). BSY-1’s been around for a while!.

You’re assuming you’re going to have a perfect success rate against supersonic missiles of various types. The kill chance compared to even a subsonic weapon will be a magnitude lower, which makes a world of difference against heavy AShMs.

How do you get to that conclusion?. I said it doesnt matter for the PAAMS system if there is a miss as the SAMPSON will simply just assign another missile to the contact. The miss is not preventing the engagement of other targets whilst the reattack determination is made…..as with conventional fire-channel based systems.

The pK against a supersonic missile will not be all that lower. All the supersonic characteristics do is minimise the engagement time for the defensive systems – a faster responding defensive system robs the supersonic of much of its advantage.

Also, by relative size, the supersonics are generally larger weapons than subsonics so fewer can be carried by a strike aircraft. With the 8 strike aircraft mentioned before that may mean only 16 supersonics as opposed to 32 subsonics being faced by the naval SAM or rather 16 strike aircraft now being needed to mount the attack. Thats the price of your big supersonic missiles Echo.

It also ignores the unique capabilities of the subsonics. These medium sized subsonic weapons are termed, in the trade, ‘dancers’ and for very good reason. The terminal evasive manoevers that some of these weapons can perform can go a long way to mucking up a fire control solution on a CIWS gun or beam rider missile. Despite the longer period of exposure a dancer has to defensive fire it can often, therefore, be a harder target than a supersonic….especially a ‘straight-in’ supersonic like a Kh-31 type weapon.

Like to talk with RN fellows, let’s see how can I manage my english here…

Me familiar with many concepts (yank concepts), so if you know that concept on NWP “language” please go ahead 😉

Now if we’re talking “civilian mode on”, that reminds me of the old “air defense equation” where D = A+B+C where D was the total fire engagements cycles in air defense that could be made, along A being the number of fire channels, B the number of cycles of AAW shots you can get taking into account the range of the weapon, the speed of the weapon (and the Vc created between the incoming target and your own, you can’t fire on RMin targets, don’t you?) and C the pK estimated for that kind of weapon…

So let’s per example made a typical “equation”, where we’re talking about an ASPIDE-1A armed ship with just one FCR (RTN-10X, lets say), ASPIDE-1A have a max “good range” of maybe…14 Km, min range of 1,5 Km, and a Vmax of 730 m/s (could be off, but this is my example), let’s give it a pK against “incoming target” of 0,6, and let’s say the max number of fire cycles is just 2…

So D= 1 x 2 x 0,6 = 1,2…

So that mades possible number of target shot downs with single missile fire of 1,2…

But now we can start stretching the thingie and changing RoF (not Shot-look-shoot but shoot-shoot-kill and increase the pK) or taking into account per example, factors along the way the incoming attack is made (simultaneous incoming missiles against succesive incoming missiles), the way we calculate “B” taking into account the residual time between the SAM Vmax and the incoming target Vmax (Vc) so that before the incoming targets reach the RMin zone of my AAW asset, how much “shoots” at different targets can I made…

What the hell, I learn that on a Harpoon 3 manual, but at some way, it’s sound…

And then you enter into the equation the CIWS factor (same equation, taking more values) and your EW probability of jamming…and so…

Is that what you mean?

I’m not sure that we can apply this formula with this kind of example (AEGIS/SPY-1/SPG-62/SM-2), I have heard from people in the know (Spanish Navy or related to), that inside HRE, SPY-1D MCGU could bring the SM-2 missile so close to the target that there’s no need of CWI on the final leg (precission of MCGU is enough for blast damage of the big warhead)…that sounds stretched to me, but it could be a possibility…also we have to take into account, we don’t know how many MCGU the SPY-1D can sustain (have such a value ever be disclosed?), neither real times for SPG-62 CWI at the final leg of the interception path according to different range settins (same time for painting the target at let’s say, 30 Km than, let’s say…120 km?, let’s remind that CWI is dependent in its time, of the error of the MCGU according to real target position)…I don’t know how to apply this formula to this weapon systems, but for others, seems to be straight forward.

Ok, that sounds a lot like that “ol Harpoon 3 manual equation”

But that’s a so much simple approach (not per se it means it’s bad), it doesn’t take into accounts other soft kill measures, neither they way as per example chaff are deployed (seduction, confussion), or “rubben ducks” decoys…you launch a dozen of decoys along starboard, those big nice + 20.000 m2 RCS decoys, then launch chaff one Km astern and use your helo for seduction measures…how can you plan that into the assesment?…

Ok, I get your point, I’m just twisting the thing a little :diablo:, but naval warfare is a much creative issue to leave all to some nice formulas…of course I need them, I just want to know according to the surface duct height and my antennas height at what range can I intercept the TOP SAIL signals according to my ESM equipment :diablo:…nice maths…

Accord to our ol’ friend N. Friedman, 120° azimut for Volna, thing I don’t know is that if you can mecanically move the Volna for chosing that attack axis (have you ever seen a pic of a Volna looking to starboard per example?)

It’s also a matter of statistical compromise, you will have to halve your attack force into the different attack axis in such a way to offer a full 360° degree WEZ for the ship so it can’t handle it, but at what expense?…I don’t think SPG-62/SM-2 is so much affected as this because illumination times are short.

But being an Active seaker missile is more ECM-prone that being a SARH homer guided by a multi-kW FCR, don’t you think?

And under the same formula we seems to understand, why not?, it’s a first grade bachellor physical problem (collision of two moving objects), missile speed is mostly constant, Aster-30 speed not, but you can get an average, let’s say we’re talking about HRE limited scenario (sea skimmig), so let’s try to predict at what range from your ship would Aster-30 and first SSM collide (impact), and also time, if the incoming missiles are simultaneous (attacking from different azimuth), take into account different times from VLS launch (let’s say ROF is 2 seconds between cell fire plus one second for Aster-30 missile to get into corret target interception course, so ROF is 3 seconds interval between missile launchs) and let’s get the thing repeated…my conclusions?, if missiles are subsonic, chances for the defending ship are higher because it have more time between engagements cycles, Vc is slower and you can repeat the total fire cycles many times…remind 12-16 targets max MCGU limit of SAMPSON for Aster-30/15, if we use shoot-shoot-look (launch two missiles for target for maximum pK) you will have to decide per example the engagement cycle (should I use six seconds of cell fire cicle latency against a single target, or just fire one against target A, then another against target B, then another against target A, and then B, and then C, and so…), and see at the end of the day…16 x 2 = 32 missiles x 3 seconds is 96 seconds of fire cycles for maximum pK, in those 96 seconds a 330 m/sec “incoming AShM attack” using multiple azimuth could travel = 330 m/sec x 96 sex = 31.680 meters…that’s a lot and pretty much maximum range on any SAM against HRE limited targets…

Are those subsonic missile so hard to catch to use two SAM against each?, should I be tempted to use just one, and trust MBDA and the marketing ;)?, or would I see if my FOST years were any good and express my gratitude to the High Command for don’t give me EA systems and risk my luck to soft kill issues (chaff, maneuvering, rubber ducks, helo seduction and the lot) for making more pK of missiles down?

What happen if those simultaneous missiles are not 330 m/sec targets, but 700 m/sec targets flying at 10 meters?

Off course, this is academic, I’m falling asleep, and don’t know the RoF of the Sylver cells, neither a good time the missile takes since expulsion from the cell to start interception trajectory (let’s call it “latency time”) and the such…

Go ahead buddy, destroy my arguments, bored week, would like to learn something this weekend 😉

Pit

Your English is excellent. My apologies if I am being unclear in my description I generally try and keep things simple until I know the level at which I can discuss a topic with someone. You, obviously, have studied the topic here so I will attempt to get deeper into the concepts but without complicating the language.

Partly yes that is a good example of where virtual attrition (VA) starts to be determined. The simplest way I can describe the concept is that the VA is that amount of attacking combat power that the defending systems can defeat. That is, obviously, not just the number of inbound missiles that a ship (in this case) can shoot down. Instead it is the amount of capability required to find the defending system, the difficulty level of establishing and holding a track on it and several other characteristics in addition. In the context of this discussion, about TVM vs ARH naval SAMs, it didn’t seem necessary to go too far with detailing the whole engagement chain!.:)

At a generalised level again yes….that sort of calculation covers the basics of what you would try and achieve to start to develop an attack strategy. In your example the Aspide-shooter has an anticipated capability calculated to defeat 1 inbound missile with a 20% chance of catching a second with its SAM system alone.

The level of detail to get this as precise as possible is a fair degree more complex, as your next paragraph details very nicely, and its obviously just a statistical representation of something that is tricky to assign a value to. In reality many variables can be introduced to throw the results out completely, but, if you weight your VA calculation to the objective ‘perfect engagement sequence’ you should arrive at a force potential sufficient to do the job!.

Yes, I wasnt going to expand on it to that depth, but thats exactly the type of details that would need to be worked into the formula above. What you are doing there is defining the value of ‘B’ in your model with as much refinement as possible. The incredibly useful factor of such a model is that it allows for the engagement sequence to be adjusted to test for optimal results. Is shoot-look-shoot more useful than shoot-shoot-look or if I modify my ships and place the FC directors 20ft higher does that make a significant difference etc, etc.

It is very valid!. I dont know if the USN still use the basic principles of the Harpoon engine in their wargaming system, but, they certainly used to. I’ve read that modified versions, ie ‘real’ platform information, of the Harpoon 3 game are actually used in some services for wargaming purposes. Not really something I was ever able to get into for lack of time, but, I know there are some very dedicated individuals involved in the Harpoon project.

Hmmm yeah I’ve heard that too from an Aussie and an American source. Like you I’m sceptical as that, to me, sounds like a lot of work for a PPAR panel thats needing to be doing a lot more than updating a single missile every few tenths of a second!. For a big non-manoevering target maybe it is feasible, but, I just cant see it against an evading AshM – the illuminators are CW for a reason!.

Yes I believe the value was released for the number of missiles SPY-1D could control at any one time. I’ll have to look for that though to be honest.

The values for engagement sequences at 120km or 30km are just additional factors to be figured in to the firing-cycle value (B) you showed in your earlier formula. Realistically there are few targets that would be above the radar horizon of a ship, they were attacking, at 120km downrange. Ironically though the larger supersonic weapons like Oniks/Brahmos are such targets in that they use the high profile to achieve standoff range at supersonic dash speed. So in reality, unless you were planning to use a Brahmos-style weapon in your attack, you dont need to worry about those kinds of calculations.

Softkill is difficult to quantify to an extent, but, you know your own softkill and you know what potential competitor systems and those employed by friends have in terms of capability. The values you derive from that knowledge and research will give you numbers and percentages to plug in to your model. A degree of operational conservatism will add a bit more capability over the top to allow for ‘suprises’ also!. Remember through all of this you are not coming out with a definite X no. of missiles will sink a ship. What you are generating is an approximate force level to give you a good chance at defeating the target.

I have seen images of a TOP DOME array trained off centreline. I’ll try and remember where and when to see if I can still access them.

Agreed. SPG/SM2 is far better equipped to handle multiple attack axes. Poor old Slava is in deep trouble if the attacking force comes in on both beams simultaneously so, although the strike package is halved per axis the defensive system is actually saturated more fully as it cant handle two separate threat bearings.

Theoretically you could do the same to a Burke with coordinated fore-and-aft attack axes. With 3 directors one bearing is always going to get poorly served unless the skipper goes beam-on to bear 3 directors on one group of inbounds and then, hopefully, a rapid switch to the second bearing when the first is dealt with!?.

Yep. The achilles heel of the active seeker missile, but, in my view its far overstated. The duration of the missiles target engagement is a minute at most and power sources capable of providing significant output, for brief periods, are not all that revolutionary. Plus exploiting that ‘handicap’ relies on a powerful escort jamming source supporting the antiship missile group. Its hard to imagine that a really powerful escort jammer will follow the missile group in to target too closely!. Its possible to fit a large AShM with ECM, as the P500/700 series weapons allegedly have, but, just as the active seeker missile is power-limited the antiship missile itself is subject to the same issue. The French have, allegedly, tested Aster in what they call a heavy EW environment and the weapon proved successful – make of that what you will!.

The issue is first point of detection, taking all outside factors out of the equation (i,e ESM would get the launch platform radar pre-firing or S1850 gets a hit on it a couple of hundred kms off) T45 has an air draught of 39m. The SAMPSON array is centred say 38m above the waterline then. SAMPSON is an S-band radar and this frequency was chosen partially for its superior horizon-edge performance over the higher-res X-band used in APAR etc. Radar horizon for T45 PAAMS(S) is likely, under nominal atmospheric conditions, to be 40km+ against a 10m inbound.

Lets say an engagement depth of 40km figuring in Rmin as about 2.5km (i.e 2.5km – 42.5km). A 330m/s inbound will need 120 seconds to traverse that and a 700m/s (sea-level M2) one will need nearly a minute (57 seconds). Even if we take off reaction time for the system to track-form and assign missiles the supersonics are going to start being intercepted at 22.5km by the initial volley of Asters – this based on a joint closing velocity of approx 2200m/s. The second ‘volley’ would start hitting about 10 seconds after that i.e 7000m closer for the inbounds – around 15km. Third volley would catch them at about 10km. The numbers of missiles in each volley will be dependent on the intercept parameters. Im using shoot-look-shoot as a basis as I believe that would be optimal for this system and a major advance over the TVM that really needs to have two missiles assigned in order to ensure the kill and free the fire-channel at the first time of asking!.

Exactly. this IS all academic, but, its also valuable in demonstrating what level of impact even ‘small’ things like SAM guidance system limitations have on the the whole concept of force structures. I’ve enjoyed this, sore fingers notwithstanding, my very sincere thanks Pit!.

to find the bottleneck of a aaw defence i started scripting a small calculator to visualize the interceptions. so far the scenario is very simple: how many sams can engage targets on a single inbound path?

currently the following issues are included:
– sam and target speed
– min. and max. range of sam (or radar horizont)
– number of mid course guidance channels and terminal phase channels
– length of terminal phase (in sec)
– launch rate

not included right now (or not clear to me):
– sam flight path performance (acceleration, path, vl-to-head-on-target delay, height, …)
– multiple targets at different time and course
– system delays (pointing mechanical directed fc-systems to the target, kill confirmation time, …)
– different shooting pattern (shoot-shoot-look, …)
– p_kill to sum the successful interceptions
– … (a lot of things i have not thought about right now)

some of the not included issues will be impossible to include because there is no unclassified information about it. even the points which are included are based on numbers which are not validated. so maybe we can start collecting some information about the different systems first.

but so far the calculation shows that the bottleneck on the euorpean ships is the launching rate of the vls.

here are my first graphs (type 45, apar and arleigh burke vs brahmos)

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By: crobato - 28th October 2008 at 01:57

See the bluetooth analogy.

radar is correct.

Terminal phase must be continuous wave, so there is no ambiguity. Even PRF (radar that has emit-receive duty cycles) cannot be used for terminal seeking. Multiplexing and time sharing simply cannot be used.

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By: crobato - 28th October 2008 at 01:51

But you need to have some kind of coded illuminator signal, otherwise you’d have a severe problem when firing along the same vector from more than one ship. Without coding the missiles would all home on the strongest reflection. Time sequencing alone does not help here, and the problem is independent from mid-course steering updates (which can be done by a simple radio signal).

All missiles work via channels. You set a missile to Channel A, next missile to Channel B. If two missiles are engaged on the same target, put the two at Channel A. Missiles don’t home on a different channel than the one they are assigned to. Channel assignments are set by the FCS and this is coordinated throughout the fleet so there is no intership channel conflict assignments.

Similarly with aircraft. If you got 12 fighters in the air simultaneously, won’t their radars jam each other? Each aircraft’s radar is set on a unique channel on the ground. Back in the days of the F-4 Phantom its done by switches through access panels but today, its should be by software and within the cockpit. Same with ships, otherwise an entire fleet of AEGIS destroyers will only jam each other.

Same with active seeking missiles. FCS sets unique channels for all of them otherwise, they would only jam each other.

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By: sferrin - 27th October 2008 at 23:24

It’s likely that the missile is rotated on it’s axis to favor the seeker. For example if it were coming down on a target the missile might be rotated to put the seeker on the ventral side.

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By: radar - 27th October 2008 at 18:08

not realy a idea but imho it is very limited based on the fact it is side mounted.

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By: Distiller - 27th October 2008 at 12:08

Any idea what’s the FoV of the RIM-66M-5 IR seeker?

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By: sferrin - 25th October 2008 at 23:51

the bluetooth example doesn’t match a terminal phase sarh-seeker behaviour.
a very simple example would be putting two very small mirrors on a wall some meters away as targets. if you quickly illuminate them alternating with a red and a green laser you can always engage a red target and a green one and the red one will always be the red one. but you have to move your lasers fast (-> esa)
if you do the same with two flashlights both targets will be blinking red and green. so which one is the red target and which one is the green one? if your illuminating beam is not sharp enough to highlight a single target you have no control on which target the sam will engage.

*smacks forehead* You’re right.

how many tests have been done with the sm-2 against sea skimmers in a ir-only mode terminal phase? why should i rely on the ir-seeker only if i can get a fusion of the main seeker (sarh) and the fallback ir-seeker? from my point of view in the ashm-scenario the ir-seeker is only a fallback solution for supporting the sarh-seeker in heavy ecm-environments.

Depends on how good the seeker is. Again, many missiles do just fine with IR only.

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By: radar - 25th October 2008 at 23:11

the bluetooth example doesn’t match a terminal phase sarh-seeker behaviour.
a very simple example would be putting two very small mirrors on a wall some meters away as targets. if you quickly illuminate them alternating with a red and a green laser you can always engage a red target and a green one and the red one will always be the red one. but you have to move your lasers fast (-> esa)
if you do the same with two flashlights both targets will be blinking red and green. so which one is the red target and which one is the green one? if your illuminating beam is not sharp enough to highlight a single target you have no control on which target the sam will engage.

how many tests have been done with the sm-2 against sea skimmers in a ir-only mode terminal phase? why should i rely on the ir-seeker only if i can get a fusion of the main seeker (sarh) and the fallback ir-seeker? from my point of view in the ashm-scenario the ir-seeker is only a fallback solution for supporting the sarh-seeker in heavy ecm-environments.

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By: sferrin - 25th October 2008 at 22:32

but i wouldn’t move my fire control radar away in the very last second of engagement leaving the missile with it’s ir-seeker only.

Why? Many missiles do just fine with IR only.

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By: sferrin - 25th October 2008 at 22:30

time-sharing/multiplexing is no problem during mid course phase but in the terminal phase the sarh-seeker needs the reflections from the illuminated target.
therefore the illuminators are using very narrow beams (usually 1.0° or less for the 3db-beamwidth). if the sam enters the terminal phase and gets two similar echos from different targets in it’s engagement window it has to choose one.

See the bluetooth analogy.

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By: radar - 25th October 2008 at 22:24

time-sharing/multiplexing is no problem during mid course phase but in the terminal phase the sarh-seeker needs the reflections from the illuminated target.
therefore the illuminators are using very narrow beams (usually 1.0° or less for the 3db-beamwidth). if the sam enters the terminal phase and gets two similar echos from different targets in it’s engagement window it has to choose one. maybe it will choose the wrong target.

moving the illuminator between two targets illuminating both of them for terminal phase engagements is impossible with mechanical steered systems. thats the hour of apar or cea-mount.
the ir-seeker on the block iii B is a nice addon but i wouldn’t move my fire control radar away in the very last second of engagement leaving the missile with it’s ir-seeker only. (most commonly the slaved tracker/illuminator would be also used for kill assessment shortly after impact).
movement of the trackers itself is fast (i have no numbers for spg-62 but the 2.4m stir hp is quoted with 130°/s training and 85°/s in elevation with an acceleration for both of not less than 285°/s^2).

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By: sferrin - 25th October 2008 at 15:42

sorry but i like to know where such information are from. sometimes it helps to rate them.

I totally understand it (I’m the same way), I just thought I’d throw that out there “as-is” if you know what I mean.

– how will a sam decide which target to engage if all of them are reflecting the same signals?

Different coding and time-sharing. Just for example let’s take Bluetooth. You can have multiple devices hooked up to it yet your cellphone headset doesn’t start squawking everytime you move your bluetooth mouse or type on your bluetooth keyboard. By the same token, say one illuminator is providing info to two missiles going after two targets on a similar bearing. Hypothetically the system could schedule it so one SAM arrives at it’s target five seconds before the next one it’s guiding in. It could be that the amount of time dedicated to each of the two missiles is weighted based on how far they are from the targets. Also DON’T FORGET SM-2 IIIB has a dual mode seeker. How close does it have to be for the IR seeker to pick up the target and does the system receive back positive indication that that has occurred? In other words if the IR seeker has the target then the illuminator could move on to the next missile that needs it’s services. As for how close the targets would have to be to each other remember that the further out you get the wider apart that cone opens. Even if two targets weren’t captured in the cone of illumination (heh) the amount the illuminator would have to slave would likely be trivial. It’d be interesting to know what the slave rates/accelerations are of those illuminators.

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By: radar - 25th October 2008 at 15:04

Besides for the pure reason that technological advances make it possible, the active SM-6 might be motivated by exactly the problem of illumination hand-over.

and for a hand-over you need another ship with high power illuminators. but if there is another aegis ship it would more likely use it’s own sams first (if they have any left). and of course with arh you can overcome the radar horizon and the limitations of fc-channels.

On moving the ship into a favourable firing/illumination position: Not in a fast moving task force, where you have to hold station. That is exactly one of the issues a AAW/ASW-combo escort has.

i think as soon as it becomes really clear that you have to start shooting very soon at an inbound target you want to maneuver your ship to unmask as much sensors and weapon systems as possible. in most cases even in a task force there will be enough room for this because you loose a lot of firepower if 50 % of your illuminators and all your ciws are masked. (and the question here is how to maneuver a tico to get all 4 illuminators unmasked. in most directions at least one off them is masked.)

On the pK of salvo shots: I think a 2-missile salvo is more the regular case than just a single bird up. In contrast to AAA with missiles you can’t wait to see the results of the flak. So you fire a salvo, in a CEC-enabled task force not neccessarily from the same ship (to counter the effects of ECM, reflection specifics, magazine balancing, &c).

imho this highly depends on the scenario.
– number of incoming targets
– engagement windows/time for a second/third interception (->target speed)
– number of fire control channels
– reliability of your last layer (ciws)
– ….
e.g. for a tico shooting two sams at a single target nearly at once would be (in most cases) the best way because they can share one spg-62, moving the mechanical driven illuminators need time, the tico has a lot of vl-cells, …

for a f-124 on the other side with apar and only 32 mk-41 cells it would be more likely to start shooting one sam on each target and after this some spare rounds which can catch up the targets which have been missed by the first volley. and with 42 ready to fire ram’s there is a inner layer with much fire power to deal with the leakers.

(both examples are based on the presumption that there are a high number of targets inbound. if there is only a single supersonic seaskimmer inbound, most of them will shoot two sams as soon as poosible because nobody want to ante it’s life to show the proof that the ciws can catch a supersonic leaker.)

EDIT: Another question: What influence has relative target speed on illumination time?

another important question but who can answer it? the same can be applied to the mid course updates. from my point of view i would work with a decreasing update cycle time during midcourse phase. after a sam has been launched they often start to follow a “optimized” flightpath to get as much kinetic power for the endgame. so in this first flightphase data-updates won’t change much on the flightpath. on the other hand soon before changing to the terminal phase a high update rate via midcourse datachannels may improve the pk more. (in terminal phase icwi may also be able to work with adaptiv update rates maybe starting with 10 or 25% time usage and ending with 50% or more).

Oh man, that was AGES ago (like late 80s) I read about that so the source is probably a book out in the shed.

sorry but i like to know where such information are from. sometimes it helps to rate them.

The only time the Standards need illumination is in the final few seconds of flight (they have the IR sensor onboard as well remember) so each of the four illuminators will only be involved for a few seconds of each individual engagement. The time-sharing I was referring to is (apparently) enabled by the fact that target illumination isn’t like a laser beam but more of a narrow cone. Obviously that limits the possiblities on how far apart your targets can be for any particular illuminator but as long as you can send more than one stream of data from it it should work fine.

i have some problems with this “time-sharing” issue for multiple targets:
– it’s hard to say how close targets have to be to be illuminated by a single spg-62.
– how will a sam decide which target to engage if all of them are reflecting the same signals?

so far i assume: one illuminator -> one target -> multiple sam’s simultaneously in terminal phase on that target (if required)

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By: sferrin - 24th October 2008 at 14:37

do have a source for this?
i may add ticos later but launching multiple missiles against a single target is a different scenario. (would be more useful to increase pk) another question is how the field of views of the mk-99 may change the result. e.g. is it possible to move the tico in a position to point all 4 fc-directors on the same sea skimming inbound path.

Oh man, that was AGES ago (like late 80s) I read about that so the source is probably a book out in the shed. Here’s the thing though, as Pit pointed out the way the whole Aegis/Standard combination works is that for most of the flight the Standard is flying under intertial guidance with updates from the Aegis and Aegis can watch a LOT of targets at once. The only time the Standards need illumination is in the final few seconds of flight (they have the IR sensor onboard as well remember) so each of the four illuminators will only be involved for a few seconds of each individual engagement. The time-sharing I was referring to is (apparently) enabled by the fact that target illumination isn’t like a laser beam but more of a narrow cone. Obviously that limits the possiblities on how far apart your targets can be for any particular illuminator but as long as you can send more than one stream of data from it it should work fine. Also the system is smart about it so it maximizes the number of missiles it can keep in the air. The illuminators are BUSY, switching from target to target only for the last few seconds of flight. Have no idea what the requirements of ESSM are (though if they are significant I’m suprised the USN didn’t just go with the surface launched AMRAAM with the ESSM booster that they’ve been showing around). Also, I wonder what the effect of RAM (the missile) which requires NO illumination, has 21 missiles per launcher at the ready, and has something like a %95+ kill rate in over 180 tests, would be. (And why the hell doesn’t every Burke and Tico have a couple of those?)

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By: sferrin - 24th October 2008 at 14:20

“Time sharing the illuminators”?!

For the last two seconds of flight an ESSM must have continuous radar illumination, no “time-sharing” arrangement here…
A Tico has three illuminators, that´s three ESSM or Standard SAM´s being guided in their final phase of flight.

A Tico has four illuminators and the “time-sharing” I was referring to was with the Standards, and let’s not forget IIIBs have dual mode-seekers.

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By: Distiller - 23rd October 2008 at 20:59

It is hard to say what CEC capabilities, like terminal illumination hand-over, are operational. From the viewpoint of counter-measure resistance (talking brute-force broadband noise here, since the is a very low probability that the encrypted burst signal could be tinkered with) I would say there is no code reprogramming going on in mid-air. Should I guess, I’d say they have like 128 terminal guidance codes, which would then be the absolute missiles-in-the-air limit for a task force, distributed between the ships as part of the initial ops plan.

Besides for the pure reason that technological advances make it possible, the active SM-6 might be motivated by exactly the problem of illumination hand-over. Because one thing is for sure: ARH does not only have advantages – a vessel-based highpower illuminator can’t really be jammed by onboard measures of a fighterbomber, or spoofed by LO characteristics, an AMRAAM seeker can.

On moving the ship into a favourable firing/illumination position: Not in a fast moving task force, where you have to hold station. That is exactly one of the issues a AAW/ASW-combo escort has.

On the pK of salvo shots: I think a 2-missile salvo is more the regular case than just a single bird up. In contrast to AAA with missiles you can’t wait to see the results of the flak. So you fire a salvo, in a CEC-enabled task force not neccessarily from the same ship (to counter the effects of ECM, reflection specifics, magazine balancing, &c).

EDIT: Another question: What influence has relative target speed on illumination time? 3sec might not be long enough for a very fast moving target, whereas in an indian-riding-around-the-waggon scenario it might not even need to be that long. I have a feeling that a very fast closing target needs considerably longer illumination times, resulting in a decrease of fire frequency. Talking SARH here.

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By: radar - 23rd October 2008 at 19:37

Try it with the following: (please 🙂 )
I’ve read that a Tico can keep 24 in the air at once with up to 8 in their final phase of flight at any given time (with time-sharing on the illuminators- obviously geometry effects this). Also factor in ESSM.

do have a source for this?
i may add ticos later but launching multiple missiles against a single target is a different scenario. (would be more useful to increase pk) another question is how the field of views of the mk-99 may change the result. e.g. is it possible to move the tico in a position to point all 4 fc-directors on the same sea skimming inbound path.

FYI ticon’s mK. 22 could keep up with Mk 41 in ROF

mk-26 is quoted with 8 missiles per minute, i think mk-41 is much higher.

That only holds if the 2nd (29cells) actually has SM2’s and not only Tomahawks and/or Asrocs.

imho this should be the normal usage. vl-asroc is only carried in a very small number (if any) so i would spread the essm and sm-2 on both vls and than filling up the rest with tomahawk (and maybe some vl-asroc). if all the tomahawks are stored in the aft vls and i lose it thats not a big problem but if i lose all my sam’s i’m really in trouble. and launch rate is also not so important for the tomahawk.

?! :confused:
Number of aerial targets getting… well, targeted, was the main comparison being used, or did i got it all wrong (again).

yes. so far shooting with two sams at a single target is not supported by my algorithm. (it would not make much sense without calculating a pk)

The question is how many terminal guidance codes can you send through one illuminator.
That limits the max number of missiles one illuminator can guide towards a single target.

the question is how this is done in detail. maybe they can change the programming during mid course updates to make two sams using exactly the same terminal illumination.

Interesting thing with AEGIS/SPY-1 ships is how much MCGU can a SPY-1 mantain?…

With APAR that’s easy, because APAR mantains both functions (MCGU, final interception homing guidance), EMPAR/SAMPSON is similar…

oh it is not that easy because getting reliable data is a problem. even for apar (with the numbers 32 mid course including 16 terminal phase widely spread widely on the web) it is not clear if this numbers are for a single array or for all of them. same for all other radars.
and i would be interested in more detailed information on which factors limits the mid course channels on the different radar systems. maybe it’s possible to drop the search scan rate to get more mid course channels, maybe some other factors are the limiter.

Once SM-6 or ESSM ARH get IOC, that will change, you can put those missiles flying around MCGU from the CEC network, so any ship can handle the MCGU and put the missiles near the interception basket…

is it done this way? i never read that it’s planned to change the missile controlling ship during flight. and the ship needs adequate systems. e.g. a lcs may provide enough radar data to the net to afford an engagement by an aegis ship which itself does not track the target but the lcs will not directly transmit mid course data to the sam. this is stil done by the aegis ship (based on track data from the lcs).

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By: Distiller - 23rd October 2008 at 19:24

But you need to have some kind of coded illuminator signal, otherwise you’d have a severe problem when firing along the same vector from more than one ship. Without coding the missiles would all home on the strongest reflection. Time sequencing alone does not help here, and the problem is independent from mid-course steering updates (which can be done by a simple radio signal).

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By: Pit - 23rd October 2008 at 17:43

Distiller,

You fire them on such a time sequence, that once missile “a” needs CWI, missile “b” is on MCGU at say “T-x” before needing it (we could call that time pre-CWI latency), and missile “c” that will use same CWI is some time behind it and so…

Not all the missiles would be need CWI at the same time, there would be CWI slots for each missile on an interception axis (controlled by one, two or X number of CWI)…

Interesting thing with AEGIS/SPY-1 ships is how much MCGU can a SPY-1 mantain?…

With APAR that’s easy, because APAR mantains both functions (MCGU, final interception homing guidance), EMPAR/SAMPSON is similar…

Once SM-6 or ESSM ARH get IOC, that will change, you can put those missiles flying around MCGU from the CEC network, so any ship can handle the MCGU and put the missiles near the interception basket…

Jonesy, according to World Naval Weapons Systems fifth edition, Yakhont is mach 2.0 at sea level (not 2.8), no idea if that corresponds to BrahMos.

And about the jamming vs ARH missiles, I get your point of “too little time before impact”, and also would like to know, what kind of jamming you will need to confuse the MCGU function of the radar…is the MCGU so directional?, if so, giving low sidelobes, you would not need to be between the transmission ship and the receiving missile at all for jamming to work?, similar ECCM (or sort of denomination for this case) I have heard for Gripen’s datalink due to its highly directional nature…

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By: Distiller - 23rd October 2008 at 17:03

?! :confused:

That´s correct, but that´s not the point (at least i thought so)…
Number of aerial targets getting… well, targeted, was the main comparison being used, or did i got it all wrong (again).

😀 I was referring to your time sharing (interrupts) comment:
“For the last two seconds of flight an ESSM must have continuous radar illumination, no “time-sharing” arrangement here…
A Tico has three illuminators, that´s three ESSM or Standard SAM´s being guided in their final phase of flight.”

Instead of TIME sharing better say TARGET sharing arrangement.
The question is how many terminal guidance codes can you send through one illuminator.
That limits the max number of missiles one illuminator can guide towards a single target.

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By: Sintra - 23rd October 2008 at 13:42

The target is illuminated. Against a single target you could guide all the missiles with just one illuminator.

?! :confused:

That´s correct, but that´s not the point (at least i thought so)…
Number of aerial targets getting… well, targeted, was the main comparison being used, or did i got it all wrong (again).

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