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  • danjama

COD: you may want to keep hold of your money.

…for a little while at least.

http://forum.1cpublishing.eu/showthread.php?t=19418

Basically, in the last minutes of development, Ubisoft (western distributors for the game, also ********s) have forced upon 1C Maddox (publisher) a requirement to add in some sort of anti-epiliptic filter. The effects have been confirmed as disastrous, by a member of the dev team. Not only will it affect the visuals of the game, but also the performance. How much will this hurt you? Looks like the old stated system reqs. are void, and we are forced to see how this will run.

I wouldn’t have been able to run the game anyway, but i will definitely now wait and see how this turns out, before investing in a new PC.

What an anti-climax – all these years waiting for the next generation of combat simulator from the best publishers of ww2 air combat sims, and then this happens.

Developments:

Well, they’re saying the Russian version of the game (Ubi does not distribute in Russia) will have the option to turn the filter off, and so they will enjoy the game in all of the intended beauty.

However, the filter will not be switchable in EU/US etc, and will affect the games performance/visuals adversely. They are going to be patching the game as and when, to address the issues in the game that would cause epileptic fits, and the filter will be removed when that process is complete – could be months. Not only that, but the game will be visually different – and in my guess lacking – compared to what should have been released.

We’ll see.

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By: hampden98 - 30th August 2012 at 11:18

Downloaded it to my new rig via steam.
Gave it a 30 minute dogfight. Pretty much the same as before. Very smooth on my system but all those bugs, like the voice system totally broken and useless. Also the Hurricane has no spirit. Doesn’t sound or feel like a Hurricane (not that I’ve flown one but, you know).
Nope, not for me. I’ll stick to FSX, Duxford and the A2A Spitfire.

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By: 'lectra - 30th August 2012 at 08:17

Just noticed this is available as a download for a tenner, will take a look (and John I hear you re: Day Z, great news that the project is going to be a standalone game)

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By: Jayce - 29th August 2012 at 18:51

It’s gotten a lot better with the recent patches but it’s very much unfinished, let alone polished. The flight modelling has a long way to go. Also, best steer clear of the 1c forum, virtually every flight modelling discussion bogs down into a RAF vs Luffwaffe shouting match. Lots of spiteful attempts to use ‘facts’ to persuade the developers to nerf the Spit, (which still doesn’t match it real world abilities as it is).

Moggie, if she keeps blowing up on taxi out, it might be because for a long time the Hurri & Spit mixture controls were modelled back to front!

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By: hampden98 - 28th August 2012 at 16:15

Yes, I still have yet to taxi the aircraft to the end of the strip without a major mechanical catastrophe.

Think I’ll just try shooting down a few Stuka. Behave whilst I’m gone!

Moggy

I have a new i7 4ghz Quad core. I’ll have another go and see what’s improved. Wonder why everyone always picks on the poor old Stuka’s? In IL2 those rear gunners were sharp shooters (but then I occasionally got blown by a tanks main gun!).

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By: John C - 27th August 2012 at 08:56

Blowing the dust off this thread, apparently CloD is much improved on the latest Beta or so my Oceanic Wing mates have been saying. I’ll update this post with the download details.

Rumour is that their new Battle for(over?) Moscow project will improve the core engine further and this will benefit CloD. Unfortunatly I’ve been addicted to DayZ of late and not been flying online as much as I should.

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By: John C - 14th July 2011 at 01:49

I did a quick mission the other day to show someone what it was like and popped 2 109’s without using Track IR – very tasty 🙂

I’m still putting Rise of Flight higher (especially as it’s FREE) and my combat abilities have improved drastically since getting into it.

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By: Moggy C - 13th July 2011 at 21:18

Yes, I still have yet to taxi the aircraft to the end of the strip without a major mechanical catastrophe.

Think I’ll just try shooting down a few Stuka. Behave whilst I’m gone!

Moggy

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By: hampden98 - 13th July 2011 at 17:07

I purchased when it came out. realised the only fun was as a shoot-em-up and abandoned it in favour of FSX.
There’s no immersion or feeling of `being there` so not for me.

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By: John C - 13th July 2011 at 15:49

Ha, Moggy 🙂 Been there done that, blown the engine..

I love the way it tells me what part of the engine has gone west because of my inepetitude, normally before I’ve left the ground.

It’s not perfect and has some way to go, but it’s playable and when multiplayer is sorted properly I think it’ll really rock.

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By: danjama - 13th July 2011 at 02:45

I still haven’t built a system to actually run it. I decided it wasn’t worth the investment – at least not for the time being, not for me. (Bear in mind i’ve played and owned every instalment of il2 through the years, and loved every minute of it – it enabled me to meet many, many good friends online, that i otherwise wouldn’t have).

Maybe i feel as though simming has just taken up too much of my time, however, if i had the £600-1000 spare i’d go for it.

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By: Moggy C - 12th July 2011 at 12:04

I think so.

It is playable as a shoot-em-up, but if you want immersion you can have it.

Hampered by a lack of any usable manual, you’ll find yourself searching the web for tutorials on how to start your Hurricane.

Moggy

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By: Griffhawk - 12th July 2011 at 11:59

So this is well worth the money you say guys? Been debating it awhile now especially after buying all the other IL-2 games!

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By: John C - 12th July 2011 at 11:00

http://www.youtube.com/watch?v=OBsFkAP48iI&feature=player_embedded

😮 Awesome

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By: Moggy C - 28th June 2011 at 22:57

Installed it today and it is simply brilliant.

Can’t stop – I need to get back to 1940

Moggy

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By: danjama - 10th April 2011 at 11:45

There’s a user-created fix that seems to be solving any stutter/fps issues for most people, with masive performance increases for very little image quality loss. Check this:

http://forum.1cpublishing.eu/showthread.php?t=21048

Looks promising, and may help the devs to implement the changes officially, so people don’t have to sneak around behind their backs.

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By: danjama - 8th April 2011 at 03:33

I’m completely torn between an i5 2500k system, (more expensive, will need more time to build), or a 1090t six core system (cheaper, finished sooner, not as good).

😡

I want to play this game NOW damn it, and see what all this fuss is about! :diablo:

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By: John C - 2nd April 2011 at 11:06

Awesome!!

To refresh, I’ve gone for an i5 760 running at 2.8 GHz, 1333 DDR3 (more on that later) and an NVidea GTX550 with 1GB.

Ok, so the uprade kinda turned into a new PC (I had the brainwave of turning the old setup into a media server, so bought a new case etc.* for the new bits), but I’m pleased to report that CloD runs OK with the settings backed off a bit. Turn the grass off and pull the detail back to mediium and it runs as smooth as you like – the aircraft look lovely and the lack of detail hardly notices. There are still issues to be sorted by Oleg and the boys but it looks like a winner to me.

If anybody wants me I’ll be over the channel somewhere…

* err, 200 quid later, but that did include tickling the RAM (ooer) up to 8GB, a nice Antec case and PSU, and the gubbins to make the old box remote controlled. I might go SLi next month, we’ll see! I have the option of going up to an i7 as well which is getting close to what is reasonably cost effective without spending megabucks on Extreme processors or Zeons.

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By: danjama - 2nd April 2011 at 03:17

Thanks Matty.

John, please do let us know how that works out – i’m looking at an i5 myself.

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By: John C - 1st April 2011 at 14:54

I’ve got it running after a bit of a sweaty battle with AVG and after reinstalling the redist programmes.

My current rig won’t run CloD very well – I tried! Considering it’s a Core 2 Duo 8500, with a 9600GT 512MB GPU that’s not surprising. I have a table of goodies (i5 760 and GTX 550 1MB) to go in asap and I’ll let you know!

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By: Matty - 1st April 2011 at 11:49

It does appear to be using multicores here, and they even say that it is meant to. Not a great deal for sure, but then very few games do anyway.

There wouldn’t be any great gain for it to be 64bit unless it needed the memory, which apparently it doesn’t. Again, I don’t know of any games that are 64bit.

I think what everyone is upset about is that, yes, to run it smoothly you do need to turn the visual settings down, even on very fast computers. But that’s not unusual for a new game. I think what’s upsetting is that even at high quality it doesn’t look as good as it should. There just isn’t the atmosphere and polish that we’re used to from games like Call of Duty, Crysis and etc.
I think it should be remembered that this is a niche market game that has nowhere near the value that those properties have.

Engine management, yes, it’s all there. Haven’t tried it yet.

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