February 14, 2007 at 5:56 pm
Does anybody know how to make repaints textures for FSX aircraft? If anyone has made some what ones have you made?
By: FelixFFDS - 8th August 2007 at 04:39
Hi,
Any idea how do i go about repainting aircraft in FSX? :confused:
I used a rather crude method in FS2002, namely editing texture files in ‘Paint’. I’m not sure how to go about doing the same in FSX as the files don’t seem editable.
Cheers
Sorry for the late reply, have had a busy month, including having to hand carry some parts to the Teesside Power Plant (a nice 4 day break from the Orlando, FLorida heat)
The default FS-X textures are in “dds” format. Nvidia has a plugin for photoshop, but you can also use Microsoft’s latest “imagetool.exe” to convert the files. Many repainters also use Martin Wright’s DXTBMP program to convert the textures.
Abacus Publishing just released FSRepaint! 2, compatible both with FS2004 and FS-X. THe advantage is that you can see a rendered model and, when using the default FSRepaint editor, see your changes as you make them. You can also have the program send the textures to your favorite paint/editing program to take advantage of more editing features.
By: Ollie - 15th February 2007 at 17:31
ok thanks.
By: FelixFFDS - 15th February 2007 at 01:03
THe good thing is that each of the default FS-X aircraft comes in a “white” scheme, ready for repainting.
HAving said that, the important thing is to get the dds textures converted to a useable bitmap format that your paint program can recognize and use.
Most repainters will have a good paint program that uses layers (Paint Shop Pro, Photoshop, pixia, the Gimp!), and teh texture converter dxtbmp from MArtin Wright (do a search on any of the major flightsim sites.
One thing about the dds format – the image is flipped vertically, so whatever repaint you do, make sure it gets flipped before you save and convert back to dds.