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New Aishow game idea what do you think of it ?

I have been working for a bit on a new p.c. game to and here is the main idea any thoughts would be appreciated.

The idea is you start with some cash and have to build up and operate a set of historic aircraft. To make more cash etc you have to get airshow bookings and film work etc.

Its worth pointing out that you wont be able to fly the planes but you should be able to watch some of them.

Anyone still interested ?

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By: little bisfit - 25th July 2004 at 15:05

yer andrewman would you get fly the aircraft in first person

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By: DazDaMan - 25th July 2004 at 14:05

Like Theme Park in a way? Or any other game in that vein.

I like the idea, personally.

I have a game – Aquarium – in which you basically have to do the same thing. Acquire a site, start building, get your exhibit spaces sorted out, get your tank displays sorted out, someone to acquire and look after the fish, etc etc etc…

In a similar way, you could start small and work up to your B-17s or what have you. You could even have to organise your programme and your display type (lots of pyros!!)….

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By: Stieglitz - 25th July 2004 at 12:32

I like your original idea adwwebber!

1. Start a collection/museum with a limited funds.
2. Choose a (grass)field to sart from.
3. Build a hangar, acces by road, …
4. Build a pubb, restaurant, souveniershop, …
5. Pay for advertisement
6. additional incomes from your panes possiby from TV-Work, attending the shows of neighbours if your planes are requested, …
7. If you buy big planes (for example a B-17, you need a long (concrete)runway to operate it from.
8. Big planes should cost a lot on maintenance.
9. Can you place a plane in storage?
10. Airshows should be a good source of income, but could also be very expensive (bad weather, …)

And maybe you could add a option to fly a displaysequence yourself?

There are a lot of options which you can use to make such a game. I think it could be difficult to include all of them. But I like the idea and I would buy it for shure !with or without the possibilety to fly a display myself 😉 )

I do hope you succeed!

J.V.

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By: adwwebber - 25th July 2004 at 12:08

Hehe!! I’ll try to make this post gramaticaly correct for you RobAnt!

As with everthing money is going to be the driving factor which, as suggested by me and others in this thread would probably decide the scope of the project.

Eddie, if this was designed as an add-in that surely would cut the costs ?
I mean there are some outstanding freeware aircraft developers out there. Who funds them ?
Perhaps as most of the aircraft exist in various forms already,they could be tied into the game. Scenery, is also available for places like Duxford with static and AI warbirds in the pattern at www.fsfrance.com and many other airfileds on other sites.

I am not familiar with the ins and outs of the complexities of software programming. But i for one wish andrewman every sucess, and hope to see something along these lines.
Perhaps a well worded e-mail to Microsoft ahead of the development of Flight Simulator 2006 ?

Over to you RobAnt for proof read and correction if necessary. He he !!!!

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By: Dez - 25th July 2004 at 08:26

I work in the flight sim industry, and I can pretty safely say that the sales would never cover the development costs of a sim built from the ground up. We’re talking hundreds of thousands of pounds required, at the very least!

How different is the technology ???? It would be a whole host more interesting than flying a flight sim airliner???

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By: Moggy C - 25th July 2004 at 07:39

1) Make it more realistic. Start with a big pile of money and play until it’s all gone.

2) Why not just organise a online virtual air display?

Moggy

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By: Eddie - 25th July 2004 at 02:00

I work in the flight sim industry, and I can pretty safely say that the sales would never cover the development costs of a sim built from the ground up. We’re talking hundreds of thousands of pounds required, at the very least!

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By: Dave Homewood - 25th July 2004 at 01:20

I love the idea, but agree witgh others that the game would be better if you could also fly the aircraft in the shows. Imagine if you were flying a fighter like a Corsair in a Breitling-style display having the keep with the Spitfire, P40 and P51D. 🙂

Perhaps one idea I could suggest is maybe thinking about basing the game around a real warbirds operator. For example, if you did a deal with, say, the BBMF, TFC or OFMC, and used their aircraft in the game, then the game would benefit from the known ‘brand name’ that’ll assist its commercial value, and the operator may benefit from a percentage of profits to help keep their aircraft flying. This is merely a suggestion, an idea.

Would you be able to take your planes international (as in with most racing car games), say doing airshows at Duxford, Oshkosh, Reno, France, Hamilton in Canada, Wanaka, etc., etc. That would help international sales.

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By: duxfordhawk - 25th July 2004 at 00:39

I like the idea maybe you could have a list of current and past display pilots to choose from to fly the Aircraft and pilots could gain ratings bit like in Football management games,The more types they fly the higher they rated sort of thing.

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By: bentwingbomber - 24th July 2004 at 21:33

One of the games highlights could be you could open fire on anything in a high vis vest.

And when you taxi in and park, if you are not at a 45 degree angle for the photographers you lose points

Or would that be to realistic.

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By: Dez - 24th July 2004 at 19:27

I think there is some scope for this idea… A blend of a management game with some flight sim action. Each display you do earns you a score which then converts into pounds£ as you get better you fly better/different aeroplanes. You could have all sorts of aircraft…

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By: RobAnt - 24th July 2004 at 18:03

may of

I think you mean “may’ve” (short for “may have”)

Sorry, I don’t know what’s come over me – language is fluid imv. Still, it didn’t look right! ….errrr “correct”…. oh dear 🙁

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By: adwwebber - 24th July 2004 at 17:46

and i forgot, i tried to part-ex tycoon 2 and the bloke wouldn’t take it, cant understand it myself!!

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By: adwwebber - 24th July 2004 at 17:41

they are ok i suppose but the game play is a bit long winded and the first version was a real drain on graphics performance.The second one a bit better better graphics buti put it away after a few weeks, bored and not able to fly. You could watch flying ablongs come in to land though …………………

Others may of been impressed but i wasn’t

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By: planejunky - 24th July 2004 at 17:33

I never did buy it, tho it made it to “Airport Tycoon 2”, not recommended then? :rolleyes:

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By: adwwebber - 24th July 2004 at 17:11

Or did it ?? I dont think so, i bought my copy for a tenner three months after it was released. Suggestions were asked for and mine offered.

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By: planejunky - 24th July 2004 at 16:57

The posibilities with this kind of development are limitless and it sounds good but aircraft being unflyable is going to make it hard to sell surely ? apart from to the diehards that is.

Worked ok for Airport Tycoon. 😀

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By: adwwebber - 24th July 2004 at 16:43

The posibilities with this kind of development are limitless and it sounds good but aircraft being unflyable is going to make it hard to sell surely ? apart from to the diehards that is.

Maybe pitching your idea as a add-on or tie-in with another simulator to a developer might be a idea especially if you are already started with the programming.

Imagine a online session at an airshow with multiple teams lined up to compete for ranking in a championship for the best aircraft skinpaint, displays etc….

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By: stewart1a - 24th July 2004 at 16:20

nice idea that doing mass flypasts on il-2 is not the same.

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By: Black Knight - 24th July 2004 at 16:12

I tried to convince a couple of guys that work for a computer game company to produce a competition aerobatics game. They wouldn’t do it because it wouldn’t get enough interest because you don’t kill anything.

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