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blackbird74

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  • in reply to: FSX Upgrade – help please #223354
    blackbird74
    Participant

    Hey. The SDK does not get installed with the main product. You have to install it separately.

    Open Windows Explorer and go to your CD/DVD drive while the FSX disk is inserted. I don’t have mine in front of me, but have a look for an SDK folder and a setup file in there. Run that to install the SDK.

    Then run the 90Mb file you downloaded which is an update for the SDK (and requires the SDK to be installed first).

    in reply to: Space Shuttle Sims #224221
    blackbird74
    Participant

    Haven’t tried this one myself but I have heard that it is very good:

    Orbiter
    http://orbit.medphys.ucl.ac.uk/orbit.html

    in reply to: falcon 4 AF #224416
    blackbird74
    Participant

    F4:AF 1.08 patch released

    LP have released a new patch – version 1.08.

    It is available via the auto-updater or by download from their site: http://www.lead-pursuit.com/downloads.htm

    Changelog:
    PATCH 1.08 CHANGELOG
    ====================
    Artificial Intelligence

    Improved ground avoidance for low altitude flying of AI.
    Fixed AI continuing landing pattern when human lead switches from landing waypoint back to route waypoints.
    AWACS comms now continue if a package-assigned FAC is shot down.
    AI will use rockets more effectively on ground targets.
    Made AI more responsive on Weapons Free command for A-G missions – read the Addendum manual for further information about AI handling.
    Fixed issue where AI jets spawning on the runway would sometimes taxi onto the grass causing the departure queue to stall forever.
    Resolved problem where sometimes AI would sometimes chase after enemy A/C with guns instead of engaging with air to air missiles after a Weapons Free command was given.
    ATC gives more time for the player to leave the runway after landing.
    Fixed AI taxiing onto the runway without permission because they’re going too fast.
    Refueling changes (also read the Addendum manual):
    Inability of the tanker to refill external tanks fixed.
    Large warps occasionally seen in multiplayer refueling fixed.
    In realistic refueling model, the AI boom driver now applies forces to help position the thirsty aircraft.
    In realistic mode, connecting to the boom now cushions the speed of the refueling aircraft.
    In realistic mode, the player must now use the “Done” tanker radio command, the AI no longer does this on behalf of the player.
    In simplified refueling mode where the AI is providing throttle assistance, a heavily loaded player jet would struggle to catch the tanker. This has been addressed.
    Aircraft in the refueling queue will be ignored by the tanker if they fly away, land or are dead.
    Subtle vertical stabilisation added as the refueling aircraft closes in on the tanker.

    Avionics / Weapons
    Smoke marker rockets for FAC flights won’t smoke when exploding in the air anymore.
    Fix a bug that caused the RWR to continue chirping when a beamriding missile was switching sensors or lost lock.
    Revised ripple bombing: the impact point shown on the HUD now designates the center of the bomb string.
    CCIP pipper in 2D cockpit fixed.
    Display own bullseye location in the HUD when Bullseye information is turned on (ICP Misc/Bullseye page).
    Fixed the 5900lbs limit sometimes imposed on refueling.
    Fixes for Helmet Mounted Sighting (HMS) system – read the Addendum Manual for more information.
    SAM units work more effectively now. Target selection (previous fixation on the lead aircraft) is improved.
    Alignment of radar displays in A-A and A-G modes fixed.
    During ramp start do not delay engine start with the need to move throttle.

    Data
    Improved 2000lb effectiveness compared to 500lb (2000lb slight increase in footprint/damage). Also, two 2000lb GP or PEN bombs will now destroy runway sections.
    Improved default loadouts against underground factories. More need for PEN type weapons.
    Adjust drag index on center rail with ECM pod or camera.
    Slight update on F-16 flight model (small leading-edge flag issue and F-16 block 40/42 weight adjusted).
    Added CBU-58/52 to center bay of B-52 (27 count).
    Fixed issue where F-117 would be tasked with no weapons on SEAD strikes.
    Fixed issue with some aircraft not being able to be destroyed (e.g. Mi-28, C-17, C-5, E-8).
    Fixed an issue where landing on an apron would destroy the aircraft (e.g. north-south airstrip).
    Fixed a issue where some aircraft would load a rocket launcher with no pylon.
    Raised canopy opening angle to 37 degrees for F-16s.

    Campaign
    Flights won’t takeoff from destroyed aircraft carrier anymore. Squadrons with flights that were airborne are being relocated to a land-based airbase and continue to operate from there.
    Battalions planned to be stationary should do so more reliably.
    Stocks of fuel tanks added to some F-14 squadrons in Balkans.
    Fixed mission tasking on strike packages so escorts can be added by the ATO.
    On the campaign map, air-to-ground strike missions will now abort less frequently when under attack.
    Improved assigning of engineers to objectives.
    Engineer units now work more effectively, while adding some dynamics to repair times.
    Improved squadron relocation among allied teams.
    Fixed squadron relocation under some conditions.
    Fixed Balkans Powderkeg reporting stalemate without ending the campaign.
    Some other campaign triggers and report strings updated.
    JSTARS added to all Korean campaigns.
    Fixed some objective settings for Balkans campaigns.
    Fixed a couple of units in Korea Rolling Fire that were wrong type for team.
    Balkans PAKs adjusted.
    Names for batallions, brigades and naval units updated.
    2005/2010 campaigns now have different reinforcement schedules to standard-timeframe campaigns.
    Adjusted some balancing for 2005/2010 campaigns.
    Addressed rare instances of the player aircraft colliding with another aircraft when the player moves from 2D to 3D when joining the flight already in the air.

    Cockpit
    Fixed wrong TACAN channels on cockpit maps.
    Glance forward in 3D cockpit will now cover the whole RWR.
    Adjust 2D cockpit light level for NVG mode.
    Outside labels are no longer showing in front of the 3D cockpit.

    Graphics
    Floating buildings fixed.
    Give CBU-103/105 proper model/textures.
    Fixed self-illuminating light sources (like airbases) being darkened by cloud shadows.
    Outside labels are now translucent and fade with distance.

    Multiplayer
    Support for Hyperlobby added. The bandwidth is now set in the RULES OF ENGAGEMENT screen for Hyperlobby users.
    Commanding AI planes to turn on/off radar won’t be automatically performed for human wingmen anymore.
    Fixed the black object textures for hosts re-entering the 3D world.
    Fix floating aircraft on the ground when several clients are connected.
    A few more fixes to the debrief.txt: show the correct aircraft type and list flight members in correct pilot slot order.
    All players can now hear ATC’s Resume Own Navigation radio calls during climb-out.
    Fix wrong ATC voices being assigned to airbases.
    Sound loops fixed.

    User Interface
    Allow assigning victory conditions on naval units by right clicking on a unit on the TE map editor.
    ACMI data processing progress now displayed on mission exit screen.
    Fix for dropped airmobile units not being controllable.
    Sometimes music would play at full volume returning to the UI after a multiplayer game, even when music volume was set to zero. This should now be fixed.
    Improved listing of rocket kills for mission debrief.

    Stability
    Several more CTD fixes.

    Other
    New command line option “-print2file” will print briefing to Briefing.txt file instead of sending it to default printer.
    TrackIR can be initialized within 3d simulation in case you forget to start it before starting Falcon. Just ALT-TAB to Desktop, load TrackIR software, get back to Falcon and press ALT-C + T.
    Correctly load pilot/patch pictures in Targa (.TGA) format.

    in reply to: Military Addons #226014
    blackbird74
    Participant

    I’d recommend the RAF Tornado add-on from Just Flight: http://www.justflight.com

    in reply to: falcon 4 AF #227440
    blackbird74
    Participant

    For anyone interested, they just released patch 1.06: http://www.lead-pursuit.com/news.htm

    in reply to: falcon 4 AF #230180
    blackbird74
    Participant

    They have just released patch 1.05 for those who are interested: http://www.lead-pursuit.com/

    in reply to: PC Pilot Magazine Accuired by Key Publishing #235056
    blackbird74
    Participant

    Yeah – hopefully this will turn out good for both PC Pilot magazine and Key Publishing.

    The new PC Pilot issue arrived yesterday and has a nice 8-page review of Falcon 4.0: Allied Force, including a two-page section by a former RAF Tornado pilot. Definitely worth a read. http://www.pcpilot.net/

    in reply to: Flacon 4.0's Sequel #235856
    blackbird74
    Participant

    Yeah, as redgriffin said, it is stand-alone.
    Although it is not released outside of US yet, Simware (Belgium-based) have some copies so that may, or may not, be quick for people outside US to order from:
    http://www.simw.com/index.cfm?fuseaction=dsp_product_details&pid=1386

    in reply to: Flacon 4.0's Sequel #235861
    blackbird74
    Participant

    “Part 2 – Campaign and AI” of SimHQ’s multi-part review is now up:
    http://www.simhq.com/_air5/air_161a.html

    Roughly 20 pages or so.

    in reply to: Flacon 4.0's Sequel #235990
    blackbird74
    Participant

    There is a 14-page, 90-image first part of multi-part preview up at SimHQ:
    http://www.simhq.com/_air5/air_160a.html

    in reply to: FS2004 / LOMAC #246100
    blackbird74
    Participant

    There are a few key settings for LOMAC in particular that you will probably need to scale back on to achieve consistently smooth gameplay. In particular, water, haze, lights, mirrors, visibility range and heat blur put a big strain on the gfx card and IMO only newer models such as ATI x800 and nVidia 6800 can run them at top settings.

    As with most games, the system requirements quoted are only the bare minimum to get the game to load up! As for realistic settings for smooth gameplay, they are never quoted as users have different expectations.

    512Mb is also on the low side now for a gaming rig. It should be OK, but not much room for manoeuver.

    A good indicator for LockOn is to download the demo and check your FPS with that. I used the A-10 mission to test various settings on the gfx to get FPS I was happy with that pretty much translated over to the full release. I would comment though that in terms of playability, the full release (and 1.02 patch) are much better than the demo. Just that the demo will give you a decent feel of what you can expect with your setup.

    Good luck.

    in reply to: Jane's USAF Thuderbirds Patch #249442
    blackbird74
    Participant

    A quick search on google turned up this site:

    http://www.bobsyouruncle.net/utilities.htm

    I have never used it, but the Thunderbirds patch listed there (9.2Mb) sounds like the one you are looking for.

Viewing 12 posts - 1 through 12 (of 12 total)