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mixtec

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Viewing 15 posts - 271 through 285 (of 1,348 total)
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  • in reply to: Skull art #1967826
    mixtec
    Participant

    This is a shot from Painkiller

    in reply to: flight sim that should be #251176
    mixtec
    Participant

    I put up a thread about exporting those jets on the modding section of the Painkiller forum. They told me that the modding tools for Painkiller are going to be released in a month or two. It turns out you guys were partially right in that the mesh of the jet is part of the level, its not a seperate mesh. But with the modding tools I think I can get at it, since it was all done in Maya.

    in reply to: Doom 3! #1968063
    mixtec
    Participant

    You must have a top of the line computer to get that kind of quality because Doom 3 is an absolute system resource hog. Here is the best I could get out of my meager Athlon 1.6 ghz radeon 9000 128 mb rig:

    in reply to: Extreme Sim! #251193
    mixtec
    Participant

    What would be nice is if you could do a set up with 42″ plasma HDTVs. It could be a completely enclosed visual enviornment.

    in reply to: Hitch Hikers Guide to the Galaxy – new series #1968073
    mixtec
    Participant

    I hear its supposed to be a good book. I wouldnt know as I dont read fiction.

    in reply to: What would you buy? #436367
    mixtec
    Participant

    The Beech Staggerwing is more than a beauty, can you believe it has a 1/15 glide ratio? Its a shame biplanes are so generally maligned because they usually provide safer flying by allowing lower stall speeds than single wing planes. I also like the J-3 cub, its a shame a cover job costs about $6000 dollars though. Wish they would come up with a new skin for it like fiberglass over foam panels.

    in reply to: flight sim that should be #251327
    mixtec
    Participant

    I can’t believe you are actually comparing the jets that are in Painkiller to the jets used in LOMAC!? Are you being serious. As was stated before, the jets in Painkiller are just static models in a very static world (and small world for that matter!) The aircraft in LOMAC have many moving surfaces and have to be made in such a way that when used in the huge playing areas they do not cause the framerate to die. You go sticking huge polygon counts onto the aircraft then the framerates wil just bottom out… and LOMAC struggles as it is.

    Fair enough the aircraft in Painkiller look pretty…. but you can’t compare them to the jets in LOMAC when the ones in Painkiller are purely there for eye candy.

    I probably haven’t put my point across as well as I could have!

    Apache- They are NOT static models, nor is it a static world. I dont know how to get this through to you guys http://img35.exs.cx/img35/8818/grin1.gif , the entire 3D world is being rendered in realtime and any 3D object can be animated independantly relative to that world. The reason your not getting your point across is because youre WRONG!! The only people who have the luxury of pre-rendering are people who make cg movies or 3D games like Myst where you are limited to rotation spots in a pre-rendered 3D world. It is very easy to give these jets moving parts, and these animation sets move relative to the object itself and dont care whether that object is moving or stationary to the 3D world. If you gave thes planes say 100 moving parts, it would be dead easy for someone like me to animate them using simple keyframing. I dont know how modable Painkiller is, but maybe there is a chance I could unpack the object and texture files and load them into Max in order for me to do some flight sim looking animations with them to prove this could be done. To prove how easy it is to import 3D objects into a premade physics enviornment, take a look at this shockwave game that demostrates the Havok physics engine that is very popularly used in pc games nowadays (including games like Painkiller and Half Life 2):
    http://oldsite.havok.com/xtra/demos/demo-ragdoll2.html

    i can see squared off edges for rounded surfaces, for example the landing gear door.

    mixtec, you simply cant compare and contrast the two.

    coanda- The only reason the landing door is squared off is because it folds under to the flat bottom surface of the plane. Ive spent alot of time putting the camera right up against object surfaces in this game, and its very hard to detect either poly faces or texture edges.

    good quality??? Those jets look like bloody rock formations with those textures

    Ill admit that close up shot makes the textures look really bad, especially under the wing. Ill try and come up with a better close up of those planes. What you have to remember is that shadows and light mapping are faked onto the textures, so it doesnt look right at certain angles. Here is an article that explains that:
    http://poopinmymouth.com/tutorial/tex_theory.htm

    in reply to: Should adventurers pay for their own rescues? #1968595
    mixtec
    Participant

    So should adventurers pay for their own rescues?
    Should they be forced to cover any potential rescue in their insurance?

    The word adventurer is key, as normally people to not go out to sea in unseaworthy vessels in order to tempt fate. A very big exception to that is in offshore sailboat racing. In order to win such races, they use stripped out, ultralight hull structures as well as hull designes optimised for planeing on the surface at highest possible speed with no regard to seakeeping ability. The worst of these races is the Vendee Globe single handed race, where sailors sail around the world single handed, which means sailing under the capes of Africa and South America in the very rough southern oceans. Only ocean going rescue ships and military ships are able to make rescues in seas such as these. The Volvo round the world race has a much better record as these sailboats are manned by a full crew. So yes, for a race like the Vendee, I think they should hire there own rescue ship if they are going to purposely take such risks. Another race that has taken alot of life is the Sydney-Hobart. Rescue costs are not such a big issue as most the people are dead by the time rescue craft arrives. The Global Challange is a race where amateurs race around the world in very seaworthy steel hulled sailboats. They have an outstanding safety record.

    Should the rescue services – both government, military, and voluntary – be asked to assist when some mad fool decides to be the first to do something stupid like cross the Channel in an uncoverted bathtub with no plug?

    The English is a heavily traveled waterway, and I dont think its much to ask patroling craft to rescue people there.

    Should all adventurers be forced to have a risk assessment on their venture?

    Yes absolutely. Especially in a race like the Vendee Globe with a known bad safety record

    in reply to: Cloth advice?!? #1968833
    mixtec
    Participant

    I think a Cardigan is a sweater than buttons in front like old people wear.

    in reply to: One bridge too far #1968994
    mixtec
    Participant

    Castro is an opportunist thug indeed. But the issue here Brad was does that give one the right to prevent people from seeing their relatives?

    Yes he is an opportunist, however I want to make clear that there was nothing wrong with the revolution that put him into power. The problem is he has taken advantage of that oportunity by thinking that the Cuban people should be eternally grateful to him, and conjeres up every false pretense he can think of that he is still fighting a revolution when in fact he has become the oppressor. As far as the US preventing people in the US from seeing their relatives in Cuba, countrys cut off political and economic links with other hostile countrys all the time. I dont see whats so new or special about that.

    in reply to: One bridge too far #1969016
    mixtec
    Participant

    I have no respect for Castro at all and I believe he is an embarrasement to all of Latin America. That is not to say that the US is the good guy or to say that all communists are bad. I respect anyone who stand by their beliefs as long as their sincere about carrying them out. But Castro mouths off about how the US is the oppressor and how he is fighting a struggle of liberation against them and then the next moment holds his hat out and begs US bussinessmen to do trade with him. In my eyes that makes him a cheap punk, and if people want to make him out to be some kind of brave voice of the people, fine. Alls I know is that I look to different places in Latin America other than Cuba to elevate social and economic development. I know what its like to be poor and I even know what its like to be oppressed and I have had to pay a high price to free myself from situations where my rights are being violated. I can tell you thugs are always thugs no matter how much you dress them up and glamourize them. And Castro my friends, is a thug.

    in reply to: flight sim that should be #251481
    mixtec
    Participant

    coanda- There are serious issues that you come up against when making a flight sim. For example you just couldnt have this level of detail in an airport with map size and viewing distance youve got in flight sims. As far as keyframing a retracting gear of an F-16, yes even I could do that, and Im a total clutz when it comes to handleing 3Dsmax. The texture quality alone makes the Painkiller jets better than LOMAC. LOMAC jets are poorly modeled despite being high poly, whereas Painkiller surface detail is flawless. He is a close up shot to show that:

    in reply to: Creating a 3D model – the FC-1 #2653610
    mixtec
    Participant

    What would be nice is if people could import this jet into MS Flight Simulator 2004 to fly it themselves. Here is the MS FS 2004 SDK if you want to do that:
    http://www.microsoft.com/games/flightsimulator/fs2004_downloads_sdk.asp

    in reply to: flight sim that should be #251672
    mixtec
    Participant
    in reply to: flight sim that should be #251686
    mixtec
    Participant

    First off they are not static pre-rendered models. The planes you see here could be used in a flight sim. Technically speaking, there is no difference if the camera is moving toward an object stationary relative to the 3D world or if that object is moving torward a fixed camera in the 3D world. And for you to say you could slap together a scene like that in 3Dsmax, ha ha ha. Lets see it, anything at all. Sorry but the texture quality of those planes is supurb, and you would be very hard pressed to find the polygonal mess you see in LOMAC jets. And I hate to tell you this, but all the stuff you hear about realistic physics in flight sims is alot of bull. Game studios take alot of shortcuts to minimize calculation time for the CPU. Flight physics is the easy stuff compared to all the other complexitys that go into a 3D rendering engine. If your using a premade engine, flight physics is nothing more than scripting parameters.

Viewing 15 posts - 271 through 285 (of 1,348 total)