dark light

FelixFFDS

Forum Replies Created

Viewing 15 posts - 1 through 15 (of 32 total)
  • Author
    Posts
  • in reply to: RFB Fantrainer #1236791
    FelixFFDS
    Participant

    RFB Fanliner 3-view

    For modelling purposes, I am looking for a 3-view of the RFB FanLINER. Does anyone know if Air INternational/Air Enthusiast of the period had a 3-view?

    in reply to: Time for a quickie? #221891
    FelixFFDS
    Participant

    Isn’t there a flight between two small islands up north that takes about three minutes – seven minutes gate to gate?

    FelixFFDS
    Participant

    Have you made any changes to your video setup/drivers recently?

    in reply to: scenery designer wanted #221960
    FelixFFDS
    Participant

    The problems with generic modelling programs come when you try to export the object(s) into flightsim. the FS-X SDK has the basic tools to take an FS-X formatted x file and convert it to a direct X/ mdl file to then be processed by the scenery compiler (bglcomp). Note that gmax exports directly to an mdl file that then needs conversion.

    For the beginner, FSDS makes the process slightly better (it can create the x file, the mdl file and compile it to bgl at the same time.) However, familiarity with the SDK documentation is a must!

    in reply to: FSX Repaints #222742
    FelixFFDS
    Participant

    Hi,

    Any idea how do i go about repainting aircraft in FSX? :confused:

    I used a rather crude method in FS2002, namely editing texture files in ‘Paint’. I’m not sure how to go about doing the same in FSX as the files don’t seem editable.

    Cheers

    Sorry for the late reply, have had a busy month, including having to hand carry some parts to the Teesside Power Plant (a nice 4 day break from the Orlando, FLorida heat)

    The default FS-X textures are in “dds” format. Nvidia has a plugin for photoshop, but you can also use Microsoft’s latest “imagetool.exe” to convert the files. Many repainters also use Martin Wright’s DXTBMP program to convert the textures.

    Abacus Publishing just released FSRepaint! 2, compatible both with FS2004 and FS-X. THe advantage is that you can see a rendered model and, when using the default FSRepaint editor, see your changes as you make them. You can also have the program send the textures to your favorite paint/editing program to take advantage of more editing features.

    in reply to: FSX Repaints #223655
    FelixFFDS
    Participant

    THe good thing is that each of the default FS-X aircraft comes in a “white” scheme, ready for repainting.

    HAving said that, the important thing is to get the dds textures converted to a useable bitmap format that your paint program can recognize and use.

    Most repainters will have a good paint program that uses layers (Paint Shop Pro, Photoshop, pixia, the Gimp!), and teh texture converter dxtbmp from MArtin Wright (do a search on any of the major flightsim sites.

    One thing about the dds format – the image is flipped vertically, so whatever repaint you do, make sure it gets flipped before you save and convert back to dds.

    in reply to: Bristol F2B 'Biff' for FSX #223723
    FelixFFDS
    Participant

    Blue Robin – You’ve hit the nail on the head. For many flightsim modellers, it’s “easy” to get the visuals right. Getting the flight dynamics spot on is a compromise between available information (as Rob mentioned, there are many tools), and the limitations of the flight simulator engine (Yes, you can have a supersonic Cessna 172 – what the model looks like has just about no bearing on how it “flies”).

    Top line modellers will pay attention to the visuals, of course, but will also try to get experienced real-life pilots to check out the model.

    Rob has done a superb job on the Brisfit

    in reply to: FSX Help #223725
    FelixFFDS
    Participant

    Deano – very nice explanation of a process many “experienced” flightsimmers take for granted.

    in reply to: Fs2004 Add on #224392
    FelixFFDS
    Participant

    All FS9 models made to the FS9 SDKs are compatible with FSX.

    THe problem is that it may not be as easy to just copy the aircraft folder into the Simobjects/Airplanes folder that FSX has. IF the model has all the sounds, panels and gauges in its own container, then there should be no problem.

    What I have done is create a new “Aircraft” folder under the main FSX folder, and then add a line to the [MAIN] section of the FSX.cfg file to read:

    [Main]
    User Objects=Airplane, Helicopter
    SimObjectPaths.0=SimObjectsAirplanes
    SimObjectPaths.1=SimObjectsRotorcraft
    SimObjectPaths.2=SimObjectsGroundVehicles
    SimObjectPaths.3=SimObjectsBoats
    SimObjectPaths.4=SimObjectsAnimals
    SimObjectPaths.5=SimObjectsMisc
    SimObjectPaths.6=Aircraft
    <—– this line added

    THen I install the model “normally”.

    in reply to: Grob 109B (Vigilant) #224486
    FelixFFDS
    Participant

    The only one I can find on a quick look at flightsim.com is:

    Name: zh208.zip Size: 746,419 Date: 08-31-2006 Downloads: 206

    FS2004 UK Air Cadets Grob Vigilant ZH208 ‘UP’. These textures create the colors of the Grob Vigilant ZH208. The model is not exact, but is the closest available. Also, due to the texture mapping, the wings and nose have had to be altered from the real aircraft due to limitations in the model. Aircraft is the freeware HK36 aircraft from Premier Aircraft (ACADTVIG.ZIP). Textures by UKMIL.

    in reply to: FSX ? #224603
    FelixFFDS
    Participant

    I’ve had it for about a week (some stores released it about 10 days early – it’s not scheduled for official release here in the US until 17-OCT), and am very pleased with it.

    Depending on your hardware setup you will probably see a significant fps “hit” compared to FS9. Typically, a Flight Simulator release is set up to take advantage of the “next level” hardware setup, as was FS9.

    There are already simple tweaks one can do to improve the frame rates – mostly adjusting values in the FSX.cfg folder (reducing autogen trees/buildings levels, etc).

    One thing that I do find promisinig is that when flying online, you can transfer control of the airplane to another player. I think it’s only a matter of time before someone starts an ” online flying school” –

    You can use the FS9 airplanes in FSX, but it will take a careful installation since the aircraft folders are now in the “SimObjectsAirplanes” folder, not the Aircraft folder, and the FS9 panels and sound files may be aliased to gauges that were renamed.

    in reply to: Is there a simple map utility? #224697
    FelixFFDS
    Participant

    For FS-9, I also like “EZ-VFR”, to show me the names distances of the nearest airports, as well.

    in reply to: Warwick Carter's P-51D Mustang Now available. #224874
    FelixFFDS
    Participant

    Of course, if Gary gets “involved” in the Mustang, he’d probably forget how to do anything else!

    in reply to: Why do you fly? #224961
    FelixFFDS
    Participant

    On the rare moments when I actually fly, I try to keep my Byanes Twin Bee from toppling over as it goes down the runway (darn narrow track), or my Horden-Richardson Autoplane is a nice fly about – not too powerful with only two 40hp Continentals.

    in reply to: New To FS2004 Help!!!!! #225152
    FelixFFDS
    Participant

    MAy I also suggest that a worthwhile investment is Key Publishing’s own “PC PILOT” title. Apart from the product reviews, and various articles, it has an excellent series of flying tutorials, complete with charts, etc. (not to mention a collection of freeware on the CD).

Viewing 15 posts - 1 through 15 (of 32 total)